 Heavens Reference
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Bowman
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| Age: |
Tool |
| Prerequisites: |
Build Town
Center, build Barracks,
build Archery Range. |
| Upgrade Cost: |
- - - |
| Cost: |
40 food, 20 wood |
| Hit Points: |
35 |
| Attack: |
3 |
| Armor: |
- - - |
| Range: |
5 |
| Speed: |
Medium |
| Upgrade of: |
- - - |
| Special: |
- - - |
Description:
|
| The Bowman is
the weakest of the archers. The Bowman cannot be upgraded.
|
| Archers fire arrows
at enemy villagers, military units, boats, and buildings
within their range. |
Researching Alchemy increases attack
strength. Ballistics increases accuracy. Leather Armor, Scale
Armor, and Chain Mail increase armor. Woodworking, Artisanship,
and Craftsmanship increase range.
Comments
Bowmen are available in the Tool Age and can tackle Scouts and
Axemen with some success. They are also great villager killers.
When your opponent uses slingers and towers for defense, however,
they die horribly. They do very little damage to buildings
and walls as well, so don't try leveling their town unless you
have a ton of bowmen. They are basically there to kill
units. The bowman is not practical past the Tool age unless
you place it behind a wall and use it to take out non ranged
units, because they also die miserably to all bronze age units.
They have a range of 5, and are a bit too slow which is why
they sometimes cannot kill villagers on the run, but if the
enemy's villagers are running, they aren't pulling in resources.
Use them for axemen, scouts, and the protection of wood and
food gathering areas (your's and the enemies'), but beware of
a Bronze age opponent or one with many slingers.
Cherub Sting and Angel Washizu |
History
The bow was an important military weapon from the time
of the first armies, being easily adapted from hunting
animals to warfare. Archers required less discipline and
leadership in battle because they were not expected to
engage in hand-to-hand combat, a terrifying experience.
Bowmen fought from a distance on the battlefield, from
behind walls or other cover, and from ambush. They were
usually not decisive in battle on the attack because they
could not physically take ground from the enemy like infantry
could. They acted mainly as defensive troops and as light
troops that disrupted enemy formations prior to the decisive
moment when the infantry clashed. If barrages of arrows
could cause casualties and lower morale of the enemy prior
to the clash, friendly infantry had a better chance of
breaking the will of the enemy infantry and being victorious.
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