 Multi Player
Strategies
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Tower and Wall Tactics
Towers can be your most efficient unit. They're relatively
inexpensive as long as stone is available, fairly high in
firepower, especially when upgraded, and they do their job
even when you're not there. An essential defense, especially
for those who are building a wonder, towers can take a licking
and keep on ticking. If you can keep siege engines away, towers
can take out most units, even Priests and Elephants.
Field of Fire
Always
position Towers so that their fields of fire overlap. This
way, one can protect its neighbor. In fact, you don't even
need walls for most units if you have enough Towers able to
concentrate fire on a single target. Note: You can aim fire
from your Towers the same as you target enemy units with any
combat unit, click on the Tower and right-click the enemy
unit. Thanks to Tom Curran for pointing this out.
Zig-Zag Walls
Build
Towers behind a wall built in a zig-zag pattern. This way,
any non-missle units such as Legions or Elephants need to
move in closer to take out a wall, making for easier coverage
from your Towers. Besides, they usually need to take more
sections of wall down to get by, and even if they get through,
the wall funnels units into your Tower's fire.
Walled Towers
For
the most effective defense, put a wall around your Towers
to prevent ground attack units from getting next to it. Place
the wall slightly away from the Tower for the best defense,
and put a Priest inside to convert the enemy and a Villager
to repair the tower and walls.
Towers on Offense
Towers
can be offensive units as well, simply send a couple of Villagers
to build one in the heart of the enemy Town. Then let the
Tower work. If you keep a Villager repairing the Tower, it
can withstand attacks as well. One sneaky variation is to
build Towers inside towns of your allies. If they turn on
you, the Towers start firing as soon as you change your diplomatic
stance. Also, Towers don't count as units on the population
limit, so you can destroy the enemy while using your units
elsewhere.
Attacking Towers
Okay,
it's a little obvious to say, but Catapults take out Towers
best. A Helepolis will do well also, and Ballistas are okay,
but Cats rule against Towers. Research Alchemy and Engineering
and you get better range and damage from your Catapults and
Stone Throwers, allowing you to stay outside the Tower's range
and wipe it off the map. In a pinch, War Elephants make decent
Tower destroyers, since War Elephants have such high hit point
values, and Priests can convert Towers if left alone by the
enemy. Research Monotheism so you can convert buildings, then
send two Priests to convert the Tower. The first does the
converting, and the second heals the first as the Tower shoots
it.
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