 Multi Player
Strategies
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Game Playing Tips By Sandyman, Ensemble Studios
Omnivac Speaks! - Favorite Tribe
Okay, both priests get all the techs, meaning Egyptian priests
will always have their +3 range advantage. To me, it's a priority,
so I find myself alot of time with priests (range 16) against
priests who have only a range of 10. Monotheism is a must
also, to convert enemy priests and make more priests for me.
I always have the advantage because I start Wo-lo-loing before
the others. The best priests are Egyptians, no doubt in my
mind.
I like cavalry too, especially horse archers, but to me chariots
are very important because of their partial invulnerability
to priests. They're the greatest priest-killers, where one-on-one,
a chariot will almost always have time to kill the priest
before being converted. Wiith that in mind, if someone use
chariots against me, I have better chariots. The units I'm
lacking, I'll get from others.
Offensive is always hazardous, but if I decide to go defensive.
Good luck!
The Assyrians villager bonus is great. But so far, I haven't
seen anyone exploit it to the fullest, or maybe it doesn't
make too much of difference at all. I counter it with lots
of storage pits to cut my walking time, especially if there's
assyrians or yamato players. The difference is only in the
beginning until my reserve of wood is high enough.
So far in about 10 games with the Egyptians,
Never I have lost my city to invaders. I'm definitely not
the best AoE player and I know someday I'll meet a better
player and he'll splatter me, but until then, I'll stay in
my illusions that I have the best defense anyone can come
up with and that I am impregnable as soon as I reach the Bronze
Age. The only way I loose at this stage is because of the
artifacts/ruins/wonder.
Early rushes don't worry me, unless in a 1-on-1 match. With
more players, the only thing that it do is cripple me, as
well as the attacker vs. all the other players. Using villagers
rush slow you too much vs. other players that gather ressources.
If using low-units rushes (Clubmen, Axemen, Bowmen), then
I have time to have my own units and defend myself, and in
the worst case, the same apply as villagers rush. You get
two crippled players early on vs. all the others. Nonetheless,
I've seen no one use an early rush against me so far.
2 times, I had players quit on me. I've been victim of one
of the greatest verbal attack of all time (Hi Exodus. :)).
I think he was very annoyed at me, and was tired of building
me units. Must have to do with the 103/50 when I clicked on
my houses. My record in multi-player games. Exodus taught
me new words and expressions in english, and even some, I
haven't the faintest ideas what they meant.
So, all this to say that I'm comfortable and confident in
my strategy, and that the Egyptians are the best to achieve
this. I'm also totally ruthless and merciless. Sometimes,
in the chat box, there's a player who asks hey guys! Don't
be too hard. It's my first game, etc... Past experiences,
in other games, have showed me that sometimes this guy is
the winner of the game, because everybody cut him some slack,
and anyway he knows how to play, and was maybe a little affraid
to play against humans. There's also the smart-a$$ who is
a good player but like to deceive everybody else in thinking
otherwise. Nonetheless, I state clearly that if he's in my
path, I'll crush him. To me, it's the best way to learn, and
it's the way I learn. When I get crush, I determine why and
make corrections to my strategy. I don't whine like some in
making new rules like priests can't be more than 10% of your
army and such non-sense. Everybody play by the same rules,
so it's up to them to make the best of it.
As for the Assyrians, Leo, I find that it suit a more agressive
player than I am. I would fall sometime in my old patterns
and wondering why didn't I took the Egyptians. Playing more
with one civ, you become better with it and know what can
be done with it. You don't have to always check the manual
and then find out that can't build such unit, or research
such technology. Unless you have a mega-memory, which is not
my case. I prefer to always know where I'm going right from
the start. I also make it a point of honour to play the Egyptians
even against all odds, so I'll play them anyways in a small
islands map even if it's not the smartest move, strategy-wise.
But when you win, man, you feel great.
See you on the Battlefield!
Omnivac
Sandyman's Response
Egyptians are a fine race. I find that the Assyrians are best
earlier in the game. Their villagers let them get a head-start,
and their basic archers are terrific. They're really the only
race with a chance at an archer rush vs. reasonable opponents.
That said, Assyrians are definitely a Tool Age/Bronze Age race,
and lose steam in the late game. Why? They lack a lot of the
cool infrastructure. This means that their late-game units are
inferior -- their cats & helepoli have less range (no
Engineering),
their horse archers lack alchemy, their cataphracts lack nobility
& the good armor. And their barracks units don't have any
shields. At least they have ballista towers. But no cat triremes
*sob* Also no elephants, which are terrific in the early Iron
Age.
Anyway, the way to play Assyrians, IMO, is to wield your
power as strongly as possible in the Tool and Bronze age,
so you can get an unbeatable edge over your opponents, because
once the iron age rolls around you're going to have to beat
your foes with quantity instead of quality. Of course, your
fine priests & good fortifications will help you hold
off the enemy in that age.
There is no doubt that Egyptian priests kick butt. The +3
range, combined with Afterlife, makes them the longest-ranged
unit in the entire game. The main problem with Egyptians is
their lack of offensive oomph. They get NO superunits at all!
Well, except jugs & ballista towers. If you get your Wonder
started before theirs, they have serious problems because
it's hard for them to destroy you. And if you go after them,
their lack of any decent siege units means you can knock down
their walls with impunity, then send in your chariots to eat
up their priests.
Unless (as often happens), they kick your #####.
You ask if I have the same type of analysis for all the civs.
You bet. Example: the Greeks don't come into their own until
the height of the Iron Age. Until then, they are pretty weak,
with no archers, no chariots, no elephants, and no racial
economic bonuses. They are also a very gold-heavy race --
take away gold, and the Greeks blow toads. But if they can
collect up some gold and make it to the middle Iron Age, then
they are a fearsome force, with ballista towers, a super-navy,
and their destructive cats + helepoli escorted into battle
by almost-unkillable phalanxes or centurions.
All the races have their own height of power.
Assyrian = Tool/Bronze
Babylon = Bronze
Choson = All
Egypt = Bronze/Iron
Greek = Iron
Hittite = All
Minoa = Bronze
Persia = All
Phoenicia = Bronze
Shang = Tool/Bronze
Sumeria = Tool/Bronze
Yamato = All
Note that every game & strategy has exceptions -- in an
island game, the vaunted Hittites lose a lot of their power,
for instance. Also, an "all" race is usually not
as good as the specialists in their own time frame. For instance,
the Yamato isn't as tough in the iron age as the Greek, nor
are they as strong in the bronze age as the Assyrian. Still,
they're a contender, and one of my favorite civs.
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