 Multi Player
Strategies
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Roman Strategy Guide
Introduction
With the release of the Rise of Rome Expansion Pack for Age of
Empires,
new civs, units, maps, and technologies came forth. Introducing more
of what we wanted as Agers brought us much anticipation, and also
paved the way for more strategies to manipulate. Among the new civs
introduced, I was quite fascinated with two or three. Namely, these
were the Roman, Palmyran, and Macedonian civs. Carthage looked
respectable
on paper, but in reality has become a poor choice. I began to play
all three when RoR came out, but was most fascinated with Rome. While
Palmyra and Macedonia offered some really great advantages, I found
myself continuously playing the Romans. What initially made me
excited
about the Roman civ was its bonus to swordsmen. Except for Choson
, the swordsmen in AoE lacked any appeal to gamers because of three
things 1) the severity at which they were killed by archers, 2)
upgrade
time and the number of upgrades, and 3) upgrade costs. Choson was
and still is a fun civ to play. Having dozens of swordsmen at your
control and overwhelming the enemy is very historical and exciting.
Choson long swordsmen and legions are very strong , cheap to make
after all the upgrades, and produce fast. Does Roman infantry really
change things? Do we have another infantry civ to play? If not, what
else can Roman use against other civs?
Assumptions
All assumptions regrading this strategy guide are based on the
following
criteria:
- Random Map (No Deathmatch, water-based maps, unless otherwise
stated)
- Default Start (Stone age)
- Default Resources
- Population of 100
- Intermediate players and above with adequate partners ;)
Overview of Attributes and Advantages/Disadvantages
We need to evaluate the Romans before we can use them. Using a civ
without knowing their advantages/disadvantages can lead to many lost
games. Rome offers not only economic advantages, but also a military
bonus. Lets take a look at the bonuses available to the Romans.
1.) Buildings, except for towers and Wonders, cost 15 % less (even
farms)
Obviously, you can see the potential this civ has already. Cheaper
buildings mean more wood for other buildings, more military units,
more upgrades, or more fishing ships. The most important benefit of
this bonus is that you can build your storage pit faster than any
other civ, except for maybe Phoenician. A Roman storage pit requires
102 wood, compared to 120. This becomes very important for boat
fishing
on water maps. A quicker storage pit means more and faster wood
gathering,
which means getting a dock built faster. Getting a dock built as
early
as you can is very important on water maps, as it allows you to boom.
Booming has become the most popular strategy since the release of
RoR. Even though Tool rushes are still common, more games progress
to the Iron age than they did in AoE. As I will explain later, the
cost reduction of houses plays an important role early. Assuming a
default resource start of 200 wood, you can build a granary/storage
pit and THREE houses, not just two.
2). Towers cost 50% less
When I was reviewing the bonuses for the new civs, I paid
particularly
close attention to this one. This was a welcome sight, as many would
agree. Although the Romans only get the Watch and Sentry Tower, this
bonus more than makes up for itself. As soon as you Tool, after
researching
the Watch tower, you can build not just one tower, but TWO. I would
like to add that many times you do not want to build two towers
during
the Tool age with your starting amount of stone, assuming you are
playing default resources. I consider walls more important than
towers
and I would suggest you devote the stone given to you for walling.
Once you have safely walled in your villagers, then tower up.
Sometimes
you are in a "desert" and cannot wall. In this case I would
either move your woodcutting operation where you can wall, or build
your two towers close to your town for protection. In many instances
like this, I will build my first two towers within sight of my
woodcutting
operation. I do this because early protection from tool rushes,
especially
from Shang, is essential and your woodcutters are more important in
the early game.
There are two advantages to half price towers. One, they allow for
awesome tower rushes during the Tool age. I will explain more on this
later. Second, you can build twice as many towers. It is this reason
why the Romans are second to Shang as far as Tool rushing and
defending.
Im my opinion, Rome can handle Shang quite well in the Tool age,
compared
to the other civs. This does not mean Rome will defeat Shang in Tool
all the time, but it has been done many times.
3). Short swordsmen and up attack 33% faster
I emphasized "short swordsmen and up" because some people
think ALL barracks units have this bonus. Clubmen and Axemen do not
have this bonus. This bonus was the main one that attracted me to
playing Rome. Ironically, it has become the most unused bonus that
I employ. Even with the attack bonus, swordsmen still die to mass
archers. However, if they do get close, they are superb. It has been
shown that Roman Legions are better than Choson Legions. One on one,
the Roman will defeat a Choson with the same upgrades.
After saying all this, it does not mean that 20 broad swordsmen
walking
into your town is not scary, because it is! I have only seen this
done a few times. It works most of the time, but just like composite
bowmen, the upgrades are expensive and time intensive. Unless you
are going to use long swordsmen and/or legions in the Iron age, I
would stay away from making swordsmen.
Now that we know what kind of "special civ" bonuses Romans
get, lets look at their war machine and economy. Specifically, I mean
lets analyze their advantages and disadvantages regarding super
military
units, armor and attack upgrades, market upgrades, and government
center upgrades.
Legions
Centurions
Juggernaughts
Scythe Chariots
Heavy Catapults
Helepoli
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All
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All Walls
All but Guard and Ballista Towers
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All but Irrigation
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All but Alchemy
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Disadvantages
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Heavily dependant on gold, except for chariots
No Bronze or Iron age archers, except for improved bowmen
No Towers beyond Sentry
Very susceptible to attack in Bronze
No Astrology or Afterlife for priests
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At first it looks as though the Romans are very gold dependant, and
they are mostly, but they have the scythe chariot, which requires
no gold after researching. My first military unit upgrade after
hitting
Iron is usually the scythe chariot. I can produce these in mass
quantities
and make nice villager raids while I upgrade my cats and ballistas.
They have no Bronze or Iron age archer units, except for improved
bowmen, and I wouldn't waste my resources on that upgrade. Anything
that can't be upgraded in Iron, I don't research usually, except for
cavalry.
Although the Romans don't get any upgrades for towers beyond Sentrys,
I wouldn't really consider that a disadvantage due to them being
half-priced.
Having half-priced ballista towers would be awesome, but would make
Rome too powerful.
Romans are very susceptible in Bronze. Since they don't have any good
archer units, they must rely on hand-to-hand units, such as cavalry,
chariots, or infantry (barracks and academy) for protection. Even
mass Sentry towers will not stop hordes of camels, cavalry, chariots,
and chariot archers from running into your town and killing all your
villagers.
Rome has very good priests, but they are not as good as the
"great"
priest civs, i.e., Egyptian, Phoenician, Choson, etc, because they
lack Afterlife and Astrology, two vital upgrades for effective
priests.
What this means is that they do not convert as fast nor as far. They
do however have Monotheism, Medicine, and Martyrdom, which are nice
to have ;)
Other upgrades the Romans lack can be considered trivial. Alchemy
is nice to have for archer civs, but since Rome does not get any good
archers, this upgrade is really not needed. Another upgrade,
irrigation,
is almost useless to me. I hardly ever farm, especially on water
maps,
but if I do, I only get the first two farm upgrades anyway.
Irrigation
is very expensive.
One unit that I would have added for the Romans would be the
composite
bowman. Since they already get the improved bowman, why not the
composite
bowman? Oh well, I guess they would have been too powerful.
Marching Through the Ages
In this next section, I will briefly outline my overall strategy,
what specific units I employ, and what upgrades I normally research.
I will not discuss step-by-step procedures as this guide will be long
enough without the detail. I will also assume that those reading this
guide have a good knowledge of startups and know how to continuously
make villagers. Keep in mind that these are typical actions of mine
and you may diversify yourself from these and experiment as you wish.
These are the ways I have best used the Romans, and the ways I think
are most effective. NOTE: I will stay away from the researching and
building of barracks units, unless otherwise stated.
Stone Age Overall Strategy
Starting off in the Stone age is somewhat different from other civs.
They have cheaper buildings, therefore are faster to pit for wood
and dock boom. This age is where Rome can best use its 15% building
cost reduction. Your first six villagers produced will be used the
same way any other civ would. After the sixth villager, Rome differs
from the typical strategy of others civs. My typical start on any
map is gathering berries. In RoR, berries are a safe bet since they
are mostly near your TC and last quite awhile, keeping your villager
production continuous, at least until you get 20-22 villagers.
However
this should not always be an automatic reaction for startups. If you
are planning on dock booming, then try and find a "sweet
spot"
with a forest near gold, fish, elephants, or gazelle. This
"sweet
spot" will allow you to dock faster and pump fishing boats,
leading
to some nice Tool and Bronze times. My first six villagers are put
on berries if I am going to gather berries first. If I am going to
pit wood near shore fish, then I use 4 villagers and the other two
on wood.
Assuming I am going with a granery first, I put my first 6 villagers
on berries. Some people use 5, allowing the sixth to either scout
or chop wood. However, I do not like to do this because of a little
"bug" known as the "berry bug". Many of you know
what I am talking about-when one of your villagers brings back 9
berries
and when it comes time to make another villager, you have 49 instead
of 50. This has always aggravated me ever since my newbie days of
AoE well over a year ago. With six on berries, it allows you to keep
constant villager production, even if the "berry bug"
should
show itself.
Once I have my food coming in nicely, I will use my seventh and
eighth
villagers for scouting. My reasoning for having the seventh and
eighth
villagers scout instead of chop wood is advantageous for a couple
of reasons:
1) On default resource starts, every civ gets 200 wood. With Rome
however, they can build a storage pit or granary and THREE houses,
not just two like all other civs. This is where we see Rome start
to utilize the 15% building cost reduction. Having enough wood to
build the third house without chopping for more wood lets Rome wood
pit faster, thus dock faster and Tool faster.
2) Early scouting is always necessary for any civ and Rome can do
it better than other civs, except for Shang, by using the seventh
and eighth villagers. Earlier scouting can reveal needful resources,
"sweet spots" for the storage pit, and of course, the
enemy.
The rest of the villagers created should be on wood. Once you get
102 wood, place a wood pit next to a forest, preferably close to
another
resource. Some decisions have to be made at this point. Do you want
to Tool Rush? Push? Bronze Rush? Or Iron Jump ? Typically, if I have
scouted the surrounding area, found enough food, and have found my
opponent near me, especially them being Shang, I will Tool Rush. If
I am in the "pocket" (middle man in a 3v3 or 4v4 team
game),
I will typically boom to bronze with some fighting, then immediately
Iron, or I may even just Iron jump all together.
In any event, make anywhere from 18-26 real vills (depending on type
of strategy) and build at least one dock. Even if you decide to Tool
Rush, having a dock bring in that extra food can be life-saving. If
Tool rushing, put most of your villagers on food until you press
Tool,
then transfer some to wood. Example: If you are going to Tool rush
with 18 villagers, build your necessary buildings for the Tool
upgrade,
then put about 14 on food and the rest on wood. Once you press Tool,
transfer about 6-8 from food to wood. This will allow you to have
enough wood for more boats, houses, and military buildings. If you
decide to bronze rush, then make a few boats (6-8). But if you decide
to power boom, make several docks with about 4-8 boats per dock.
Once you have enough villagers to satisfy your strategy, press the
Tool upgrade when you get 500 food. You can continue to make more
boats if you like while researching Tool, but try and save some for
military buildings, scout ships, and more houses. A lot of people
over-boom when they play, and thus do NOT have enough wood to wage
a Tool scout ship battle if one commences. Making a few scout ships
to protect your investment will turn out to be worthwhile if you
encounter
a scout ship rush. Be prepared.
Research
Nothing now.
Units used
None, unless you are going to Tool rush with some clubbers/axemen,
then you can start making them in Stone.
Tool Overall Strategy
You have reached Tool. By this time you should be on your second food
source to help support Tool rushes or speed Bronze time. If Tool
rushing
put about four villagers on stone and research watch tower and make
another barracks. Make a few upgraded clubbers, a few slingers, a
couple scout ships, and a scout to help track down fleeing villagers.
I firmly believe that if you are not going to use swordsmen in Bronze
or Iron, then don't research the axemen upgrade. For the same amount
of food, you can get the attack upgrade that equals the axemen attack
and it will also apply later to your scythes. Axemen have 10 more
hitpoints, but that shouldn't matter too much if you have enough of
them. The only real threat to axemen/clubbers are archers, and they
are typically non-existent because of the slinger.
If defending a Tool rush, do the same as above. If you get into a
heavy naval battle, put most, if not all your villagers on wood. You
do not want to lose your fishing ships. Have at least two wood pits
in case the enemy finds one. Try and find a nice wallable forest to
protect your villagers.
If bronze rushing, build a stable and market and press the Bronze
upgrade. If going for an Iron jump, put at least 4 villagers on gold
and put a few more on in Bronze.
Research
If Tool rushing or defending against a Tool rush, research infantry
attack and armor, stone mining (slingers and towers), tower, and
wall.
Once you press the Bronze upgrade, get woodcutting.
Units Used
If Tool rushing, use upgraded clubbers, slingers, towers, and a
scout.
Bronze Overall Strategy
You finally arrive at bronze. If you boomed, you should have 22-26
villagers with 12-? boats. My minimum is usually 12 boats. Bronze
is a terrible time for Rome. As I stated earlier, they have NO good
archers. You are basically left with hand-to-hand units, i.e.,
cavalry,
chariots, academy, and swordsmen. They are basically on the
defensive.
Because of this, what I typically do during the bronze age is either
a push or iron jump. By push, I mean I will I may stay in bronze,
make some units, research some things, make more villagers or boats,
help my partners, and then Iron. Or I may just build my government
center and siege workshop and Iron ASAP. Iron is when they are fun
to play. But let's talk about Bronze now. As I said before, I don't
use swordsmen very much when I play Rome. Many people may find this
awkward , but swordsmen still die rather easily to archers. For my
main battle unit in Bronze, I use the chariot. Why? For the same
reason
that Egypt players use chariots in Bronze-so they can upgrade them
later to scythes. Scythes are my main attack force in Iron for
several
reasons:
1). The upgrade cost is relatively cheap-only 1200 wood and 800
gold
2). They only cost food and wood (40 food, 60 wood)
3). In large groups, they are formidable with their area damage
Usually I start out with a couple of cavalry and a scout while I
research
the wheel. I use these cavalry units to disrupt the enemy's economy
. In Bronze I have to make the choice of either going to Iron or
staying
in Bronze. As previously mentioned, Rome's Bronze is nothing
spectacular.
Staying in Bronze can be futile unless you have enough units to
suppress
any invasion. If my teammates require assistance, then I will help
out the best I can and Iron later.
By now you should have towers all over your town from your four
villagers
in Tool. Place them so that their range can overlap the other towers
for protection. Towers are usually not one of my favorite things to
research or use, but for Roman they are almost essential for Bronze
defense-again no good archer support.
Once you hit the Iron upgrade, if you are going to be low on wood
once you get to Iron, then put some more villagers on wood since you
will want to upgrade to scythes as soon as possible. Do the same for
gold.
Research
Wheel, then artisanship, followed by gold mining, but if you are not
pressed for more gold, then wait and upgrade gold mining on the way
to Iron. If you are booming to Iron and Bronze is just a stopping
point, then don't research Writing until you are Ironing, but if your
opponents need you or you are under heavy attack and need to
relocate,
then get Writing. Research Nobility for your upgrade to scythes while
Ironing.
You may want to start getting some of the armor and attack upgrades
for stable units, but if you are low on food and gold, then wait
until
Iron.
Upgrade to sentry towers for better range, attack, and hitpoints.
Units
Mostly use cavalry and chariots. Try and stay away from infantry
unless
you are going to use them in Iron. Use some stone throwers if
necessary,
but save as much gold as you can for a quick Iron.
Upgrade to fishing ships. The extra capacity and speed are worth the
cost. Upgrade to war galleys to protect your fleet of fishing
ships.
Iron Overall Strategy
Ahh! The Iron age is upon you. Now its time to have some fun ;) Upon
arriving in Iron, you should have enough wood and gold to get the
scythe upgrade. This should always be your first military upgrade
in Iron. Getting the Helepolis and Heavy Cat upgrade first would be
a mistake later when the gold runs out and you don't have enough to
get the scythe upgrade, enabling you to at least have a fighting
chance
in Iron. Scythes are great villager raiding units. They are tough
as nails, given the necessary upgrades, and only require food and
wood allowing to use your gold on your monstrous siege units.
Once you have the scythe upgrade, start making town raids and kill
as many villagers as you can. Research the catapult upgrade and use
them for building destruction. The Helepolis should be your next
major
upgrade. Sooner or later, you will be fighting other scythes with
yours and you need an advantage. Helepoli destroy scythes, given you
have enough of them and you are not overwhelmed.
Rome essentially has three effective unit combinations:
1) Scythe/Cat
2) Scythe/Helo
3) Cat/Helo
I tend to stay away from the scythe/cat combo similar to why I don't
use the swordsmen/ST combo-splash damage from your siege killing your
own units. If I do use it, I just use a few cats/ST's and use them
sparely. What's the point in killing your own units?
The scythe/helo is a great combo against those civs that have
superior
siege, i.e., Sumerian and Hittite. I don't use the cat/helo combo
against these two civs for obvious reasons. You will lose the siege
battle due to superior units. The best way to deal with these two
civs is to rush in with scythes to kill the cats and then use the
helos to mop up anything else, i.e., horse archers, chariots archers,
etc.
The last combo, the cat/helo, is my personal favorite and I am sure
most of those that read this will agree. This combo is one of the
most effective at killing anything! What happens with this combo is
you lead your cats, and then follow your helos behind. I almost
always
assign my cats a hotkey, like CTRL-1, and my helos, CTRL-2. That way
I can move them quite effectively using the keys 1 and 2. Use your
cats to destroy ST's, archers, slow infantry, and buildings. Use your
helos for support and have them fire on anything that attacks the
cats, namely scythes, cavs, and marching infantry that the cats miss.
This combo is most devastating and the most pleasing to see, for me
anyway ;) The counters for this combo are priests and overwhelming
units. If I am going against a good priest civ, such as Egypt or
Phoenician,
then I will mostly use the scythe/helo combo for the fear of
priests.
Research
Upon arriving to Iron, there are some very essential upgrades, not
just for Rome, but for any civ that has the ability to research them.
The most important iron government center upgrades for me when using
Rome are ballistics and engineering. This assumes of course that you
have already researched nobility and writing while Ironing or while
still in Bronze. Architecture can be beneficial, but should only be
researched after the others.
The most important market upgrades are coinage and craftsmanship.
Coinage increases your gold intake. Craftsmanship increases your wood
intake and is the necessary upgrade for Helepoli. Siegecraft should
be last once you have decided that you are going with heavy
catapults.
I normally don't get the farming upgrades on water maps, but if you
find that you are fighting a long battle, or that your fishing has
been depleted, or that your fleet has been destroyed, then get one
or two of the upgrades.
Upgrade your stable units armor and attack. This will allow your
scythes
to be more efficient killers. Rome gets all the armor and attack
upgrades.
Use them, they will pay for themselves.
Units
Rome has a strong military in Iron. They are the only civ to get
scythes,
heavy cats, and helos. This allows Rome to challenge any opposition
in the Iron age. They also get all war ships, except for the fire
galley.
Upgrade to scythes as soon as possible. Once you have those, feel
free to get any others as long as you have the resources. Unless you
are wanting to have a fun game, and not be competitive, stay away
from long swords and legions.
Upgrade to triremes. Use these to suppress other war ships, protect
your town, and to bombard coastlines. If you need greater range,
research
the catapult trireme.
Conquering the Maps
I primarily wrote this guide based on water maps. Rome does very well
on water maps since they have all boats but the fire galley, can dock
really fast, and have all necessary wood upgrades to keep fighting
long sea battles, but they can do quite well on highland or hill
country,
or what we advanced players like to call "hell" country.
It truly is hell trying to play on that map!
I have not played very much highland or hill country maps with Roman,
but I think they can fair rather well. Shang still rules this map.
I don't have much Deathmatch experience and therefore cannot
recommend
Rome, but I would say they are 2nd Tier for DM games, simply because
they could be a good counter against Choson.
Nomad starts are particularly different when using Rome. Based on
default resources, with a given amount of 200 wood, all other civs
can only build a town center. Once the town center is built, 4 vills
can only be produced, at which they are chopping wood for more
houses.
However, using Rome, you can build a town center AND a house. This
is a great early advantage. You can really pull ahead of your
opponents
using Rome while starting in Nomad.
Conclusion
Rome definitely has some great units to use and can be really fun
to play. They are quite competitive, but not as much as Shang and
Phoenician. They have a very powerful Tool Rush and Iron age army,
but they lack any significant strength in Bronze. If you can mass
together chariots and protect your resources and villagers with
towers,
then you should be alright until Iron, but get there as fast as you
can. Try to not spend so much time in Bronze. You are more likely
to be defeated in Bronze than in any other age. Rome's Iron has units
to counter any other from another civ. Prepare yourself against any
units the enemy will use against you.
I hope you can enjoy this civ as much as I have. Rome is different
in certain ways, but use those differences to crush your enemy. I
wish you luck and I hope to see you on the battlefield, crushing your
opponents with an awesome arsenal. Good luck!
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