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Phoenician: A Guide for Better Play
By Xx_Ram_Mars_xX
The Victory Formula
Wood Bonus
My Thoughts
Gutter Rats Analysis
The Tech Tree
Tool
Bronze
Iron
Now What?
Credits
Introduction
Phoenicia is a challenging and exciting race to play. I have been
playing them for year now. I have played them in all settings; using
all popular strategy's. Phoenicia can perform rather well on every
setting; some better than others. They excel on all water maps, but
I have found them to be exceptional on all map types with any
resource
setting or starting age. DM's are a exception to the rule but in any
real match setting Phoenicia can be a dominating force. My goal in
this guide is to point out Phoenicia's strength's and weaknesses.
I plan to write this guide for players of the intermediate level.
This is because I am not going to talk about build orders or how to
execute a particular strategy with Phoenicia.
Yes, Phoenicia does require you to change things to exploit their
potential when you execute a particular strategy. But I don't see
much worth in trying to point this out in great detail. The best
thing
for you to do is work with them. I might be slow but it took me a
month just to get familiar and comfortable with them. You really need
to "Know" this civilization in order to use them
effectively.
Phoenicia is defiantly a fast civilization in the hands of a person
who plays them correctly. In the hands of someone less experienced
they are no different then the conventional slow civilizations. This
guide is geared to get you comfortable with Phoenicia a little
quicker.
And to realize their potential.
Versatility + Knowledge + Speed = Victory
When I decided to pick a civilization to master. Or, use in most my
games this is the formula I basically used.
Versatility, I want a civilization that can hit the enemy with a
variety
of units effectively. And one that can counter the other players
moves
effectively.
Knowledge, I have to know the civilizations quality's to the fullest
extent. I have to know what my enemy is up to and react
appropriately.
This goes hand in hand with Versatility.
Speed, The player who takes the battle to the enemy first usually
wins. I need a civilization that is fast through the ages. As well
as one to posses a serious threat in all ages.
These are all important ingredients needed to be successful with your
civilization of choice.
Wood Bonus
My Thoughts
All of Phoenicia's speed and good economy come from one very small,
overlooked thing. The wood bonus. As you know it allows +3 wood
carrying
capacity. But really it is much more than that. Most of which Gutter
Rat does a excellent job of covering below. Now we all know that
straggler
trees are crucial in the early game. If you don't have any stragglers
or have to walk a long way's to get them you will be very far behind.
Because of the wood bonus Phoenician villagers carrying capacity is
better suited to a 75 tree than a non-Phoenician villager. For
example,
A Phoenician villager will make 6 trips to clear out a 75 wood tree.
On his last trip he carries 10 wood back from the tree. A
non-Phoenician
villager will do the same job in 8 trips and on his last return he
is only carrying 5 wood. Also, Phoenician villagers actually CHOP
faster then normal villagers. So, you are better matched to the 75
wood stragglers, you chop them faster and do it in less trips. That
means you get that forest / sweet spot (hopefully) pit up faster and
you are off to a fantastic start.
I will turn it over to Gutter Rat for more explanation on the
gathering
rates. It is just not possible for me to even come close to this
level
of description. He did a fantastic job with this and rightfully so
he should be the one to explain it. I have edited the information
a bit so that it isn't as long. And it doesn't give you specific
numbers.
Also, this was Gutter's analysis was writen before Rise Of Rome was
released. Some numbers have changed in RoR. For those of you who have
AoE the normal numbers are correct the Red Numbers are correct for
RoR.
Gutter Rat's analysis
The main item of interest in wood cutting is the wood gather rate.
This is the amount of wood delivered to a pit or town center per unit
time. The factors determining the wood gather rate are the following:
- tree size
- separation distance
- chop-down time
- villager chop rate
- villager capacity
- villager speed
The tree size is either 40 or 75 Wood. All forests are composed of
40 Wood trees. The 75 Wood trees only appear as isolated stragglers.
The separation distance is the minimum distance in tiles between the
outer boundary of a tree and the outer boundary of the nearest
storage
pit or town center. To see the actual size of a tile, go into the
Scenario Editor and hit Ctrl-B. To roughly estimate distances in a
game, you can use the fact a single wall block is 1 tile square or
the fact that town centers, military buildings, and storage pits are
all 3X3 tiles in size. Note that a storage pit may appear a bit
smaller
than its actual size, which you can see by observing the outline box
that appears when you click on it.
Chop-down time is the time that a villager takes to fell a tree. A
villager cannot gather any wood from a tree until it is chopped down.
This time is 9 seconds for all civs regardless of any researched
upgrades
or civ bonuses. Using more villagers to chop down a tree reduces the
time to 9 / (number of choppers).
The villager chop rate is the amount of wood per unit time that a
villager gathers from a felled tree while he is chopping. Researching
the wood cutting technologies increases the chop rate. Phoenicians
have an initial chop rate of 0.85 Wood/sec (0.75 wood/sec RoR),
whereas
all other civs have an initial rate of 0.55 Wood/sec. Each of the
three wood cutting upgrades --- Woodworking, Artisanship, and
Craftsmanship
--- adds 0.20 Wood/sec to the current chop rate. Thus, researching
all three adds a total of 0.60 Wood/sec to the initial rate.
Villager capacity is the amount of wood that a villager can carry
at one time. Phoenicians have an initial capacity of 13 Wood, whereas
all other civs have an initial capacity of 10 Wood. Each of the three
upgrades --- Woodworking, Artisanship, and Craftsmanship --- adds
2 Wood to the current villager capacity. Thus, researching all three
adds a total of 6 Wood. Villager speed determines the time a villager
spends traveling between trees and pits. Yassy villagers have an
initial
speed of 1.5 tiles/sec (1.3 tiles/sec RoR), whereas all other civs
have an initial speed of 1.1 tiles/sec. Researching the Wheel adds
0.7 tiles/sec to the villager speed.
Note that the manual is in error on the following points:
- Yassy villagers have an initial speed bonus of 36% (not
30%).
- The Wheel adds 64% to regular villager speed (not 30%).
- The Wheel adds 47% to Yassy villager speed (not 30%). (All
of those numbers have been corrected in RoR)
As a result of the above villager factors, there are three groups
of civs with respect to wood cutting. They are
- regular (no speed bonus, no chop-rate bonus, no capacity
bonus)
- Yassy (speed bonus)
- Phoenician (chop-rate bonus and capacity bonus)
Analysis procedure
Due to the conflicting information available on gathering rates and
villager speed (as well as errors and omissions in the manual) I ran
timed scenario trials for all the above factors for each civ group
and for every possible combination of wood cutting and wheel
upgrades.
I derived the wood gathering equation and wrote a Matlab program that
plugged in the appropriate factor values for each civ group to create
tables of gathering rate performance. I then verified that a sampling
of 24 of the table entries, spread among the three groups, were
within
an error tolerance corresponding to my estimated timing accuracy.
For timing, I used a hand held stopwatch while running the tests in
single player mode (game time appears to correspond very well to real
time in this mode). This gives times that are more accurate than what
is possible using the game clock.
Phoenician Wood Cutting:
Although the wood cutting upgrades are generally more beneficial than
the wheel, the wheel is more important than it is for other civs
because
the Phoenician's chop-rate bonus causes pit-to-tree travel to take
up a larger percentage of the overall gathering time.
Phoenician gets more benefit out of 75 Wood trees than the other civs
do. Before getting any upgrades, this is primarily due to the fact
that the Phoenician's capacity is better matched to the 75 Wood trees
(villager carries 77% of his capacity on his last trip) than to the
40 Wood trees (villager carries 8% of his capacity on the last trip).
As a result, the benefit actually increases as distance increases,
whereas the opposite occurs for other civs. At all distances, a 75
Wood tree is better than a 40 Wood tree if it is no farther than the
40. Past one tile of separation, a 75 is better if it is no more than
one tile farther than the 40. Past seven tiles of separation, a 75
is better if it is no more than two tiles farther than the 40.
Phoenician vs Regular Villager
A Phoenician with no upgrades has a 46% advantage over a regular
villager
for 40 Wood trees next to the pit. This advantage drops as separation
distance increases since travel time becomes more significant
relative
to chop time.
Interestingly, when both civs have researched woodworking, the
Phoenician
has a 32% to 33% advantage regardless of distance. This is because
the Phoenician's capacity is now well matched to the tree while the
regular villager's is not. The Phoenician's advantage decreases as
further wood cutting upgrades are researched by both civs.
The Phoenician has a more significant advantage when cutting 75 Wood
trees since chop time becomes more significant relative to chop-down
time. The Phoenician with no upgrades has a 49% advantage for 75 Wood
trees next to the pit. This advantage is less affected by distance
because the Phoenician has a better-matched capacity than it does
with the 40 Wood trees. The advantage stays above 36% until both civs
research Artisanship.
Additional Information
Here is some additional information on tests that I ran in RoR.
A phoe villager will clear out a 75 wood tree in 100 seconds, and
a non-phoe villager will do the same job in 136 seconds. This way
you can see how that chop rate bonus and capacity bonus really effect
things. Now it is true that Phoe villagers don't have as much of a
advantage on the 40W trees but it is still helpful. A Phoe villager
will clear out a 40W tree in 53 seconds, and a non-Phoe villager will
do the same job in 73 seconds.
The Tech Tree
The versatility of any civ is told within their tech tree. From this
you can deduct what units to use when to achieve your goals. Here
is where we take a look at them age by age.
Phoenician
- - 25% Elephant cost
- +65% Catapult Trireme and Juggernaught fire rate
- The wood bonus
Tool
Phoenicia gets all units and all technology's in tool. But then again
who doesn't? Some might argue that Phoenicia has a slight advantage
here with bowman and the wood bonus. I can agree with that to an
extent.
The idea is that you have extra wood or less villagers on wood. So
a faster tool time or a good tool time with good amounts of wood to
make a couple of ranges and even a stable to tool rush with. It
actually
works quite well. I have used Phoenicia in Brushes and blitzes and
they work great. The thing is no one really expects a tool rush any
more and they certainly don't expect it from a Phoenician player.
Big reason why it works so darn good.
Bronze
Phoenicia is missing just one technology in bronze age. Architecture,
it's nice to have but not really a necessity by any means. But other
than that they have all units and techs up to that point. So you are
gaining versatility here; however their is nothing special about
their
units. The Composite bowman don't have extra range like Minoian.
Their
Chariots are not stronger than Egypts. What you see is what you get.
It is just that in bronze age, is it enough? I believe it is. I will
take the ability to use chariots, Composites, good priests, cavs,
hopolites, chariots, broads or short swords men, and Stone Throwers.
Well, who really uses some of these units but the fact is that
Phoenicia
has them and the enemy better think about that or loose. Keep the
enemy off balance.
Here is my general plan with Phoenicia in the bronze age. Usually,
I will have at least probed the enemy with a bowman on my way to
bronze.
Near their town I will have at least 2 Archeries and 1 stable. I will
make a scout and I also have at least 1 range at home. I start out
with cavs while I get upgrades for composites. I am not using all
that extra wood for Chariot Archers so I can plop down a ton of
ranges
near the enemy. As well as a few siege workshops. The nice thing
about
this is that the enemy more than likely is used to seeing the enemy
stick with one type of unit. More than likely the enemy will be
producing
some Chariot Archers to do battle and dance with them to counter my
cavs. About this time the composite / Stone Thrower army moves in.
Maybe a few more cav to flank or whatever. But what I am getting at
is the versatility that in my opinion is so incredibly important.
Sometimes I'll switch from Chariot Archers to Compies
or any
number of things. I'll also use hopolites and cav armies. I am almost
never one dimensional. I can't stress that enough.
I will use the above plan about 4 out of 10 games. So, it is not that
I do this all the time. As you know countless other things will
persuade
us to use other strategies or use different units. Go into a game
with set way of doing things and you are dead.
Iron
Iron age used to be a problem. And here is why. Phoenicia only had
four "Super Units" Those being the Juggernaut, Ballista
Tower, Centurion, and Legion. And no iron age armor upgrades, except
the shield. No Siege craft so even your slingers are limited in
range.
The most common units to see in Iron age are Cataphracts, horse
archers,
heavy horse archers, ballistas, helepoli, and heavy cats. All of
these
can give phoe trouble. Or at least they used too. Now with RoR things
are a bit different. As it was before phoe could hold up in iron ok.
They were able to still give the enemy trouble but really vs. hittie
or summer it is too difficult with equally matched players. You
better
get those enemies in bronze. Now in RoR Phoenicia gets some new toys
in Iron. The armored Ellie and Scythe Chariot. The nice thing about
the Scythe Chariot is it dishes out massive damage, and causes area
damage too. They are cheap to produce and with the wood bonus even
cheaper. The upgrade to get them is not that expensive considering
the extra wood Phoenicia is likely to have. Also, the armored ellies
are just ferocious vs walls and towers.
Pre-RoR Phoenicia did not have a good peon killing iron age unit.
Chariot archers won't cut it if your opponent has Horse archers.
Composites
certainly don't help against Horse Archers. However a Scythe Chariot
is just awesome at peon killing. With area damage Peons fall in 4's
and 5's. It is amazing to see what just one Scythe Chariot can do
to a group of enemy wood cutters. The SC can also handle horse
archers
fairly well. Once they get close enough. A big complaint people had
against Phoenicia in iron is the micro-management of the slow hand
to hand based units. Centurions, elephants, and elephant archers.
This force is certainly a force to be reckoned with. Obviously the
SC helps out here. But some problems remain. For instance
"Dumb-o's"
are dumb. If you leave them alone for just a little bit they'll do
something stupid when you are not looking. They don't have the best
range of sight, so after the buildings are destroyed or whatever they
will stand their and pretend to be a normal elephant.
(Pre-domestication)
They also have a nasty habit of turning back on you when you are not
looking a bunch of priests walk up and your elephants are quickly
the enemy's . Another thing I don't like is when you are not around
and a elephant is attacked it will go after the unit. That's good
right? Not when it chases that unit into an ambush! One of the
reasons
why I don't use war elephants much. Elephant archers on the other
hand are your unit to counter all other archers. Plus, they have
better
AI. They peon kill pretty good if you maneuver them right. Use your
elephants like a moveable killing wall.
The thing is you need to be proficient using these units and it is
hard to do. In iron age the world is probably blowing up around you,
and you have a lot to do. You can't watch them all the time. But you
can do a few things to help control your dumbo's. I would say that
would be escort them with some fast units. Chariot Archers or Scythe
Chariots. Preferably, Chariot Archers
they have good AI so they
can help out the dumb gray tanks. Also, they help take care of that
nasty priest problem. Speaking of which always take at least 4
priests
with your elephants. You can convert them back should they turn on
you, and lets face it. Phoenicia's elephants are cheap, but still
not THAT cheap. A priest with medicine can heal the elephant in no
time at all and back in battle he goes. While we are on this topic.
Phoenicia gets full priests. Be sure to use the group functions
often.
I might sound a little harsh on the elephants. But actually I love
em. Probably my favorite unit really. Their shock factor is
excellent.
How many times have you seen 10 war elephants come marching into
town.
Then scramble thinking "How am I going to deal with that!"
Well, maybe it is just me but I have been down that road. Elephants
are tricky to use
and require a high level of micro-management.
But when done right it sure is great! Something to keep in mind is
that next to Shang. Phoenicia is a great Booming civ. I have hit iron
with them at 17mins, but I know some people can do better. The thing
is why boom to iron if when you get to iron you don't have a
dangerous
unit immediately at your disposal. Such as Horse Archers. You can
toss out some elephants but even thought they are cheaper; they are
still not cheap enough. If you iron in under 20mins it's not to
likely
you will have 1000 food laying around to pump out a few elephants.
Plus with the slow speed villagers can run away. If you use elephants
and some Chariot Archers that will help. But it still is a bronze
age unit, the only thing that will make it better than any other
Chariot
Archer is that you can get alchemy and another wood upgrade. But with
no Iron age Armor or attack upgrades I don't think a iron boom with
phoe is a good way to go. But they can do it fast!
I would prefer to make a great bronze army and usually hit iron at
about 30 mins. I can usually have 4 ST and 15 CA and hit a 30min iron
with out breaking stride. Just one example of the many combinations
of units but whatever the combination. I find if I need to I can iron
at about 30mins. The Phoenician economy can really roll.
Now What?
When playing phoe for the first time or in the early stages of trying
them out. Give yourself time to get comfortable with them. Try
everything!
Brush, Blitz, Push, Probe, Fast Bronze, Power Bronze, Power Up, and
boom. You should find after a bit of practice you can do all of that
well; if not excel in some areas. It is easy to overlook that bonus
when you play them. If you find yourself with more wood than you need
adjust things so it works. The big thing is just practice with them.
I wish I could say just do this and this and you should be fine. But
in AoE that just doesn't cut it.
Credits
Special thanks to:
Gutter_Rat
ThumP
Celestial Dawn
The Shia'tian Clan
The Shia'tian Forum
With out these folks there is no way I would be as good of a player
as I am today. Many Kudo's to all of you.
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