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 Multi Player
Strategies
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Palmyran Civilization Guide
by Liberty_PA
Introduction
Palmyran is probably the most extensively overlooked civilization
in Rise of Rome. I can't tell you how many times at the start of a
game my opponents say things like,
"Palmyran
interesting"
or, "Palmys are weak." I just love to give these folks a
lesson in this underrated civ.
Civilization Highlights
Villagers One main strength of Palmyran villagers is the rate they
consume resources. They work 20% harder, so that means they gather
all resources at a greater rate before any upgrades. You can't
believe
how fast a dozen Palmy villagers mow through a dense forest. Check
on them more often, since they are such hard workers, they go idle
more quickly than other civs. If you keep you villagers busy, you
won't want for any resource.
Another strength of Palmyran villagers is armor. Your first explorer
can survive 2 lion attacks with 1 hit point left. That's probably
enough to find at least one enemy camp. The armor is helpful if you
have to resort to using villagers as defense units.
Now the down side: Palmy villagers cost 50% more than the standard
50 food. You only get 5 villagers to start with, and it's three food
trips before you can start number 6. This can lead to many very slow
starts. But time is on Palmyria's side (when you've pop limited, all
of yours are working harder, even better if you are eating your
opponent's
resources).
Trade and Tribute
With all those hard working villagers, why not trade surplus
resources
for gold? With Palmyria, gold per trade trip is doubled. Trade goes
hand in hand with free tribute. You can be the designated gold
gatherer
for your team and share the wealth and help your allies Iron faster
with extra gold. It is not uncommon to gather 10,000 gold with a
fully
researched iron Palmyran civilization (pop 100 or greater). Pair up
with Phoenicians or Hittites and trade freely with them.
Your Unprepared Enemy
Since many people regard this civilization as weak, you'll find these
many don't have any idea what you'll be attacking with. Not only will
they be a little lost as to what attack units to make, but his
defense
is likely to be unprepared for a well orchestrated Palmyran battle.
This advantage can be almost as important as luck.
Units
Camels and Stable Units
Palmy camels have +25% speed. If you haven't found your enemy by
Bronze,
a few camels and you'll have no trouble finding him. And when you
do, you can relieve him of some extraneous woodcutters.
Your stable also houses both Cavalry and Heavy Cavalry units. Your
bronze age Chariots upgrade to Scythes in Iron. War Elephants and
Armored Elephants make the Palmyran stable very strong.
Siege Workshop
The only siege weapon Palmys don't get are Helepolis. If you like
Hittite, you won't miss Heavy Catapults because Palmyria has them
too. Upgrade to Catapult and Heavy Cats as soon as you can, their
damage potential is undeniable.
Archers
The Palmyran Archery Range is healthy. Bronze Age Chariot Archers
and Composite Bowmen are effective villager protectors and attackers.
After you get the Iron Age Chain Mail upgrade, you can sweep your
enemy with an attack of Heavy Horse Archers. Don't forget the pit
upgrades: these puppies are deadly with flaming arrows and extended
range.
Academy Units
Nothing special in Palmyria's Academy. Bronze Hoplites and Iron
Phalanx
units are both handy Cat killers when protected from your enemy's
archers with your own Horse Archer or Heavy Horse Archer army backing
them up. These units are easily converted, so watch out for civs with
good Temples.
Priests
If Palmyria had Monotheism, I think I'd never play another civ (how
I delight in converting the enemy's buildings). Temples are decent
in Palmyria, and though they lack Medicine, Martyrdom and the before
mentioned Monotheism, you can research Conversion Effectiveness and
Range and nab yourself some fine Eles that way.
Bronze Barracks
Most likely the last time you'll use the Barracks is in Bronze, since
the best unit here is the Broad Swordsman. But if you have lots of
food, and enough wood to make about 3 or 4 barracks, then expand to
your enemy's backyard and give him a 25 Broadsword salute!
Other Notes
At Sea
Palmy civilizations get both Triremes and Fire Galleys, quite a
lethal
combination. If you have a fast Iron, you have make short work of
the opponent's docks and cut off vital fishing. We have regularly
taken out Minoan and Phoenician navies with Palmyria. Remember, since
you gather so much wood, you can make lots and lots of boats.
Towers and Walls
I love Ballista towers and Palmy's got them. If you find resource
gathering villagers under attack by Archery units, these guys build
fast too. Make your tower quickly with 5 men. You might lose 1 or
2, but then you have tower in trade, so it's worth it.
I almost always wall. I usually research walls before towers in Tool,
and block off choke points. Since Palmyria has a somewhat slow start,
the extra time walls afford you can mean the difference of life and
death with an attempted Tool rush or early Bronze rush. If I set 1
man on stone in the Stone Age after all the resources start coming
in nicely, I usually have enough stone for a tower and the defensive
walls to start.
Weaknesses
Like all Rise of Rome civilizations, Palmyran has some weaknesses
to keep the civs balanced against each other. The primary weakness
is villager price, but if you survive a Tool rush, your villagers
are more valuable as covered under the Units section above. You are
probably weakest in Tool as a Palmyran.
Without Metallurgy, your hand-to-hand units will not get the +3
attack
enhancement this upgrade offers. If you keep defenses and attacks
well diversified, this disadvantage should not matter too much. Since
Palmyria also lacks Engineering, your Siege weapons cannot benefit
from the +2 range it offers. And without Aristocracy, your Academy
units can't get the 25% speed bonus.
No Coinage for Palmyria. That's OK, since you already have free
tribute
from day one, and the double gold per trade trip bonus offsets the
loss of a 25% gold mine activity upgrade.
Conclusion
Palmyran is a strong civilization. Hardworking villagers make booming
the logical strategy if the map allows and feel like you have 20%
more villagers than you actually do. Good resources in the bank mean
an healthy economy that can expand all over the map. If you can
survive
until Iron, your Palmyran Civilization can cover the map.
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