 Multi Player
Strategies
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What I wish I knew when I started on the zone
By Blitz, with additional input from Sumerian Leper and Wedsaz.
Blitz:
I have helped teach RoR to five people in person and dozens
online.
After playing this game too damn much, and watching many others
trying to learn it, there are a few things I wish I knew from day
one.
1) Principle of Booming: If your Town Center is never idle through
early Bronze, and you can make archers in early Bronze non stop
out of at least three Archery Ranges... you have just become better
than 80% of Zone players.
2) Understand how to "fix problems" and run to them. Sounds
simple,
but I have watched players lose games because they couldn't protect
econ from a handful of archers, or didn't know how to counter small
Tool attacks. Knowing how to fix problems quickly with the least
amount of resources and time will jump start you towards becoming
a good player.
3) Concentrate on more than one thing at a time. Boy oh boy how
hard this can be when you are learning. You get a good sized army
and you micromanage it to death while you don't grow or manage your
econ or make any more war units. Once your army is dead, you are
vulnerable and are in a state of panic to get an army to defend
against whatever just defeated your army.
4) All Zone players categorise players into two groups mentally
(whether they admit it or not):
Expert= those people that are better than you.
Rookie= people that you can beat.
5) Aggressive players win games and defensive players whine,
accuse,
and lose. First one attacking usually wins games.
6) Villagers win games. How many you have, how well you protect,
how well you can micromanage, how fast you can kill opponent's
Villagers,
how well you explore early with them....all determine the outcome
of game more than military units.
7) Iron Age warfare is overrated. Don't go into a game picking
civs that get a good Iron Age tech tree. Worry about the three other
Ages and you won't ever have to play Iron Age.
8) There is no substitute for experience. If you want to be as
good as players that have played thousands of games, you've got
to do the time. My two brothers and a couple friends have given
up RoR once they realize they can't be competitive with good players
by practicing for a week or two. Experts have proven methods for
solving any challenges. All games start with the pressure on
inexperienced
player because the longer the game goes on, the stonger the more
experienced player will become. I have been in Stone Age more than
once with Cavalry or Camels in my woodies and War Galleys at my
docks and won against inexperienced players (why I was so slow to
let that happen is a whole different story).
9) Know the civ's tech trees and civ bonuses. Utilize the bonuses
to get the most out of each civ.
10) It is just a game. I am ashamed to say that I have broken two
mice and a keyboard in games that I was getting beat (a long long
time ago). I expected to win every game. Now I play more for fun,
and I have fun usually every game.
Leper:
11.) I wish I had understood the concept of forward building. More
times than I can count, I had Minoan Compies and STs in my town
and I hadn't even ventured outside of a 20 tile radius.
12.) It would have been nice to understand that Econ is the real
game winner and not Military. In "Good Player" games, "most" of
the time, he who has the strongest econ wins.
13.) The art of Tool Rushing. This is still something that I
struggle
with. I think that if a new player started of his RoR "career" with
the idea that he is going to start fighting in Tool, he would have
a huge jumpstart.
14.) How to take screen shots. Oh how I wish I could go back in
time and take shots of Blitz's and Leper's early Zone days. Damn
that would be a treat!
Wedsaz:
1. Also your single TC limits how fast you can make land Villies
before bronze, which is where boat booming can provide an advantage
- so long as it doesn't take up more 'land Villie time' than the
resources it brings back. I think that if you have to make twice
as many warboats as FBs, the time spent chopping is greater than
getting the same food from farming.
2. Used to do well with stopping bronze attacks, but I'm not used
to tool warfare. Practice, practice, practice...
3. Never had any problems with that. I just managed my econ and
made sure my military buildings were producing, the sheer mass was
enough to carry the day on the battlefield.
4. Then I guess everyone on the zone is both an expert and a
rookie
from my point of view.
5. To be more precise, the first one to significantly harm his
opponent's *economy* wins. Yes there is a difference, and I won
quite a few games against otherwise skilled opponents who didn't
know it. For example if you send a lone Clubber to start hitting
the enemy dock several minutes before he fills up your town with
100 CAs, that doesn't mean you're assured victory; it's the same
thing if you send wave after wave of suicidal CAs to fight the
enemy's
massed mino Compies.
6. Yes definitely. *nods in agreement*
7. If you're looking at an early iron in a team game, you also
need something *major* to get you there. A strong early attack to
essentially take out one opponent, such as a roman tool rush for
example.
8. Dunno, some pick these things up faster, or can take advantage
of others' experience to some extent. I learned that shang was faster
by reading articles on GX AoE for example, and saved having to get
clobbered 50 times by them before figuring it out. So it *is*
possible
to catch up, if you play, read, dream, eat, drink, and breathe the
game for a few months. Sure you might not have as much experience
as some of the old timers, but your new perspective can be equivalent
once your playing skills are polished enough.
9. Been there done that. Added extensive lookups, searches, math,
and testing to know power ratios between various military units,
etc. Discovered some interesting things from testing, had to find
the missing variables (frontage for example) and revise the formulas
to take them into account.
10. Ah, well on broken hardware you've got me beat. The only thing
I lost to AoE was a lot of sleep.
Blitz:
15) The bigger the team, the tougher the challenge. Winning 1v1's
is easy. Get right to 3v3's and learn how to communicate early with
partners. There are a lot of good players that lose a lot of team
games because there is simply no teamwork.
16) Walling is a lost art. Many will preach it. It will keep you
alive till Bronze. Nobody does it.
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