 Multi Player
Strategies
|
 |
Stone Age Warfare
by Blitz
Rise of Rome is like a lot of sports. Good players and teams are
separated from the field because they usually dictate the pace of
the game and make the opponent get out of their rhythm. I often
see defeated athletes mention that they werent able to
accomplish
the things they wanted to because they were taken out of their game
early.
In the NFL, teams that go against strong running teams will try
to score early and often to not allow their opponent to ever have
an opportunity to play to their strength the run. Boomers
can be related to great NBA offensive teams. If a high powered
offense
can get into a fast tempo style of game where there are several
open shots with little defense on both ends of the court, they will
win. Great sports teams find ways to disrupt opponents
rhythm.
Great Rise of Rome players know that in 1v1 battles, whether wet
or dry maps, they must dictate the pace of the game. There are no
partners to tribute or send military help. The player with the first
offensive that crushes the opponents economy will dictate
the pace of the game. I have played opponents where I felt it was
a major accomplishment to advance to the Tool Age. These are the
games that I reflect upon and respect my opponent the most. Think
about this
. What Age do you "give" your opponent? Will you
let your opponent get to Bronze Age unmolested? Will you let him
get to Tool Age without any worries? Why not start as early as
possible
and never let up?
In 1v1 competition, offensive Stone Age play is crucial to beat
experienced players. Most expert players have developed a Stone
Age pattern over the course of two to three years. The longer an
opponent stays within their game plan, the more comfortable they
are in executing their plans that have brought them hundreds if
not thousands of wins. Why give this pattern to them?
Here are some very successful tactics that will get experienced
players out of their established building pattern(s):
Send Villagers earlier towards opponent. Typically most players
will make Villagers 10 & 11 their explorers/forward builders.
I have found that sending one of the original three Villagers to
explore for dock placement and enemys camp can be successful.
Other times I send Villager 6 looking for the enemy. Most experts
will go to the Achievement screen and check Villager highs and
exploration
percentages often in Stone Age. If they see a high exploration early
they will usually begin thinking defensively.
Place docks by opponent docks. If a good boomer is seeing enemy
docks going up close to their own, it causes them to think. Sometimes
it will disrupt their continual flow of Villager production, as
they are worrying about chasing and killing these enemy Villagers.
More often than not, they will send their forward builders to explore
and find these, rather than go towards your base initially. These
docks too can stop a boomers economy early as he prepares
for an assault immediately at these docks.
Find enemys woodies and have a Barracks up near them before
you begin to advance to Tool Age. Send Clubbers in groups of 3 to
4 and have forward builders build another Barracks or two. This
will cause them to build military buildings in their land, not yours.
Send additional forwards the opposite way of your first forward
builders in late Stone. This will provide additional exploration
and insurance if your other forwards are killed.
Once in Tool attack on land and sea relentlessly. Axers, Bowmen,
Slingers, and Scouts all combined will leave opponent with few
options.
I usually will get Bowmen in opponents base as soon as possible
in Tool to compliment Clubbers/Axers..
Back at home ALWAYS wall. In 1v1 games I will try to wall in as
big of an area as I can get. Players will usually resign if they
send a counter attack group and find a wall. Usually their economy
is crippled and they will have no chance of Bronzing if you keep
the pressure on. Letting an opponent walk in and hurt your economy
after you hurt his sometimes can even out the game, maybe even
tilting
it in their favour.
Treat the Tool Age in 1v1s how you treat the Bronze Age in
team games. Boom Villagers and have plenty of food and wood
gatherers.
Keep massing a big Tool army and dont let the opponent get
an economy going again. Have Scouts combing the map looking for
stray Villagers or new camps.
Bronze once your economy is mature so you can have the resources
for Stone Throwers, Composite Bowmen/Chariot Archers, and
Cavalry/Camels
immediately to end the game if necessary.
These tactics will prevent any common boom strategies or Bronze
rush strategies from working. Finding the opponents camp early will
guarantee that their resources will be spent in their town, not
yours. Check Achievements often to see what opponents Villager
count and exploration percentage is to help you better understand
your opponent..
Make your opponent "earn" the Tool Age.
Back to Strategy Index
|