 Multi Player
Strategies
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Mediterranean Map Civilizations
by Blitz
Mediterranean maps offer the most diverse economies and military
battles in Rise of Rome. Players fight over the abundance of fish
in the sea resting in the middle of the map. Opponents are placing
docks next to each other and are fishing the same spots in Stone
Age. As soon as the Tool Age comes the action starts and doesnt
stop until the game is over. The best civilizations offer bonuses
to give you a quick advantage on the sea. Winning the sea means
wiping out half of your opponents economy and making it near
impossible for them to compete with your newly earned 100% economy
tilt.
This guide is written from a Zone experts view of the
different
civilizations. Primarily played settings for this guide is no reveal
default resources settings. Expert Zone play is dominated by fishing
boat booming in Stone Age, heavy navy battles in Tool through late
Bronze, and land attacks primarily starting in mid to late Bronze.
Land Tool Age fighting is usually lighter than the navy battles
occurring at the same time on the sea. Generally all teammates must
participate in navy battle to bring victory, therefore making the
sea the first priority and land the second.
Economies reach around 38-50 Villagers in the Stone Age and reach
in excess of 100 in the Bronze Age. Typical Tool Age advancement
times are between 11:00-13:00. Bronze Age usually begins around
14:00 and goes until around 23:00-30:00. Most of the sea battling
is decided by early Bronze, and the land battles are decided in
late Bronze. Usually all civilizations will reach the Bronze Age,
but only civilizations that won the sea will reach Iron Age. Dominant
civilizations will reach the population limit, regardless if it
is 150,175, or 200.
Minoan is the benchmark civilization on Mediterranean maps. Minoan
boats are 30% cheaper and this translates into the single biggest
bonus of all civilizations for Mediterranean maps. This bonus makes
Minoan players faster and bigger while they are on the water. Minoan
players can boom from multiple docks quicker than the other players
can. This strong economy combined with their cheap navy usually
means trouble for opponents in Tool Age navy battles. Their Composite
Bowmen +2 range bonus makes them devastating on land in the Bronze
Age. Most Minoan wins can be categorized as winning the sea in Tool/
early Bronze and massing cheap Composite Bowmen complimented with
Stone Throwers and Cavalry and simply run over opponents on the
land in mid to late Bronze.
Iron Age brings Heavy Cats and Helepolis to the field. This is
a dynamic duo that can crush whatever is left of weaker
civilizations. They are strong through all ages and therefore are
the most popular civilization for Mediterranean maps. Minoans
biggest weakness is being gold dependant for Bronze and Iron military
units. The Scythe Chariot is the biggest Minoan killer if Chariot
civilizations are still alive and kicking come Iron Age.
Hittite is the next most popular choice. Their +4 range bonus on
war ships gives them the ability to win battles of equal or similar
numbers. Hittite War Galleys strike fear into the hearts of Minoan
players. A large group of Hittite War Galleys in Bronze Age is gonna
keep anybody struggling as arrows shoot out of the darkness into
their navy fleet. This range keeps their War Galleys feared even
in Iron even with a sea full of Triremes. Having a +1 attack on
their Tool Bowmen can stop an axer or scout attack at home. Most
experts are hesitant to rush Hittites with anything less than a
dozen slingers. Five Tool Archers in opponents woodcutters
means no more woodcutters. Their +1 attack bonus for Chariot Archers
and double hit points for Stone Throwers translates into a brutal
Bronze Age combination. This combination can match the Minoan
Composite
Bowmen/Stone Thrower combination in equal numbers.
Hittite Heavy Cat is the strongest single unit in the game.
Hittite
has the strongest tech tree in Iron and they are not gold dependant.
The pressure is always on opponents to kill Hittite players before
they get a mature economy in the Iron Age. If there is a weakness,
it is having no economic bonuses outside of all Market upgrades.
Yamato is the most under played civilization on Mediterranean
maps.
Their ships having 30% more hit points giving them the best navy
through the ages. Most players simply dont understand what
a dominant force this makes Yamato. Winning the sea means winning
the game in almost every game. Add the 30% increased Villager speed
and Yamato has a great economy as well as the best navy in the game.
Yamato is capable of beating Minoan and Hittite players on the sea,
as well as every other civilization. Why arent they the
civilization
that all others are measured by? They are frowned upon generally
because of their weak land army in Bronze and Iron.
Their 25% cheaper Cavalry isnt that effective against Minoan
and Hittite standard armies, not to mention both civilizations have
Camels. Their Composite Bowmen/ Stone Thrower combination is inferior
to Minoan and Hittites armies.
In Iron they are left in the dust trying to compete with Heavy
Horse Archers, Heavy Cavalry (Cataphract is a waste of resources
and is a whole different debate), and Centurions in a battlefield
that is dominated by Catapults/Heavy Catapults, Balistas/Helepolis,
Scythe, War Elephants and Balista Towers. Yamato has coinage giving
them free tribute in Iron Age to give to stronger
civilizations.
Having stated all of this, Yamato must take advantage of winning
the sea by massing a bigger land army and crushing Minoan and Hittite
opponents in the Bronze Age by sheer strength of economy. I rank
them as the second strongest Civilization in front of Hittite,
although
Hittite is much more popular in Zone play.
Shang is a formidable civilization on any map. Mediterranean maps
arent their strongest maps, but Shang is still a powerhouse
here. Their 20% cheaper Villagers and a full tech tree through Bronze
makes them dangerous on any map. Shang players can out-boom Minoan
opponents. Shang speed must be utilized to beat the three previous
civilizations. Shang simply must be faster, bigger, and stronger
in Stone Age through Bronze Age to win. Their army and navy units
are inferior through the Ages to the above civilizations. The saying
speed kills must be achieved through the ages to beat
Minoan, Hittite, and Yamato players. Shang booms can reach in excess
of 50 Villagers in Stone and still maintain a 12:00 Tool. This boom
brings in well over 1000 wood and 1000 food to spend in Tool on
navy and army. That is good enough to keep the above civilizations
busy on water while mounting an overbearing ground attack in Tool
and early Bronze.
If Yamato is the most under played civilization on Mediterranean
maps, then Macedonian is the most miss played civilization on
Mediterranean
maps. Macedonia has debatably the best Bronze Age military in the
game, the Hoplite. Their armor has a +2 missile attack bonus that
makes them Chariot Archer and Composite Bowmen killers. Most
Macedonian
players never use Hoplites! Macedonian Hoplites are very hard to
kill. To compliment their armor bonus, they are given a +2 Line
of Sight bonus and are 4 times more resistant to conversion. This
translates into being able to kill Chariot Archers, Composite Bowmen,
Cavalry, Camels, Stone Throwers, and Priests. Furthermore, Hoplites
are available immediately upon entering Bronze requiring no
researching
to put on battlefield.
Macedonian Stone Throwers are 50% cheaper which means they can
mass these units quicker in Bronze than any other civilization.
Add some Composite Bowmen and they have the toughest army to stop
in Bronze. Macedonian players can out-muscle Hittite and Minoan
players on the land in Bronze. However Macedonia must rely on this
land strength because all of the above civilizations should have
an advantage on the water through the Bronze Age because of economy
and/or navy bonuses.
Like Yamato and Shang, Macedonian players must crush Hittite and
Minoan players before the Iron Age. Iron Age brings the best Academy
units in the game, Triremes, Armored Elephants, Heavy Horse Archers,
and Balista Towers to give them advantages over Yamato and Shang.
These units also give them the ability to compete to some scale
with Hittite and Minoan players.
These five civilizations are in an elite group by themselves. Each
can compete with one another and have the capability of winning
every game against one another. They control their own
destiny
if they execute well and play to their strengths. After these five
civilizations there is a gap in strength. The mid-tier civilizations
do not control their own destiny against the elite civilizations.
They need help to compete against them. Help might include better
berry placement, closer to water, closer and bigger forest, etc.
Help might also come in better execution of strategies and
micro-management
of militaries and economies. The great thing about Rise of Rome
is all things arent equal and therefore these civilizations
have an opportunity to win every game.
The first choice of mid-tier civilizations is Egyptian. Egypt
enjoys
a 33% hit point bonus for all chariots giving them strongest Chariot
Archers and Scythe Chariots in the game. They have a full navy,
and can compete through all Ages. Bronze Age is a strong age for
Egyptian players relying on Chariot Archers and that strength can
many times get them to the Iron Age. With a nice tech tree in Iron,
Egypt can compete with the best of them with Scythe, War Elephants,
Balista Towers, Triremes, and Juggernaughts.
Assyrian is the next civilizations on Mediterranean maps. Like
Shang, Assyria performs better on other maps. They dominated the
Age of Empire maps, and all Zone players have been on both ends
of Assyrian beatings. Assyrian Chariot Archers deserve respect
because
they continue to alter the Bronze Age battlefield if able to achieve
a critical mass. Their Villager speed bonus helps to give an early
economic boost. Like Hittite, tool rushing an Assyrian player can
many times be fatal for the aggressor as Assyria Tool Bowmen as
all Assyrian Archer units have an increased rate of fire. Their
navy isnt as strong as the civilizations already mentioned,
and this is the primary reason they fall from elite status on
Mediterranean
maps. Assyrian players are going to have problems with the above
civilizations in the Iron Age as well.
Phoenician is a solid civilization on Mediterranean maps. The
latest
patch has left Phoenicia with a 12% wood gathering bonus. True this
is a far cry from the good old days when Phoenicia was a contender
for the best civilization on water maps. Given the current economy
bonus and a good navy, Phoenicia can still compete through all ages
on land and sea. Throw in the biggest tech tree in the game and
they have opportunities to defeat the elite civilizations on
occasion.
The Composite Bowmen /Chariot Archer option can be nice to have.
Phoenician's army and navy must rely on this versatility because
they have no military bonuses until the Iron Age. Their Scythe misses
important storage pit upgrades that leaves them inferior to Egyptian,
Hittite, and Shang Scythe. The 25% cheaper Elephants are nice if
youre still alive in the Iron Age. However, Phoenicia is a
very food-hungry civilization in Iron requiring lots of food to
feed the Elephants, Balista Tower upgrade, and Juggernaught upgrade
to be a dominant force on the battlefield. Phoenician Juggernaught
can rule the water with their 65% rate of fire bonus if sea battle
is still an option once the Juggernaughts are available.
Palmyran can be a dominant civilization on Mediterranean maps.
Palmyran players need to find their berries fast at the beginning
of the game. With Villagers costing 50% more and working 20% faster,
they can be great if they can get off to a good start. The 200 food
at the beginning is going to give a Palmyran player a total of five
Villagers at start while all other civilizations enjoy being given
seven. They can gather more wood than any other civilization through
the Bronze Age. Like Phoenicia, Palmyra has a versatile army but
misses storage pit upgrades to make their Scythe inferior to other
civilizations.
The free tribute bonus has got the attention of all players
looking
for dominating strategies. Palmyrans strength and weakness
will always lie in the first few minutes of the game. They can be
a fast and dominating civilization or a slow tank that is easily
defeated before it ever got going. It can be frustrating to use
Palmyran and be so dominating one game, then have a
no-show
the next game, all because of food in the beginning.
Roman is the final mid-tier civilization on Mediterranean maps.
Their 15% building cost bonus gives Roman players a quicker pit,
and a combination of faster and/or more docks in Stone. This
advantage
could give them the early naval advantage among the mid-tier
civilizations.
Romes strong Iron Age can compete with all of the
civilizations.
What usually leads to the Fall of Rome is Bronze Age land warfare.
With Chariot Archers and Composite Bowman being massed, Roman players
are left with few choices of Cavalry and Barracks units. Their
swordsmen
attack 33% faster, but they have difficulty slowing down any
combination
of Archers/Stone Throwers in Bronze. The 50% cheaper Sentry Towers
can help defend against Chariot Archers and Composite Bowman. Roman
is probably the best Tool rushing civilization with cheap Towers,
cheap buildings, and lots of axers/slingers.
The remaining civilizations fail to have any significant bonuses
that translate into early advantages on the battlefield. Mid-tier
civilizations match up better against the elite civilizations than
the last third. The remaining civilizations technically should never
be able to beat the elite civilizations. These civilizations are
put in the bottom third of the civilizations because of their ability
to compete with the top civilizations and not the mid-tier
civilizations.
There could be a great debate if Babylonian and Sumerian
civilizations
could beat Roman or Palmyran. My reason for categorizing these as
the bottom third is none of these last five civilizations can compete
against Minoan, Yamato, Hittite, Shang, and Macedonian.
Babylonian is the best of the bottom group. They have one of the
largest tech trees in the game, and are basically a Hittite
civilization
without the Hittite bonuses. The problem with this is Hittites early
strength is in its bonuses and not its tech tree. Babylon
can mine stone with the best of them. They also have double hit
points with their Towers and walls. Question is, so what?
Speaking of poor-mans Hittite, we next have
Sumerian.
Sumerian enjoys a similar tech tree as Hittite, and they even get
a 50% rate of fire bonus for their Stone Throwers and Catapults
to closer resemble Hittite than Babylonian. They miss some important
storage pit upgrades in Iron to give them inferior units to stronger
civilizations. More importantly, they miss the important military
bonuses Hittite enjoys and therefore reside as a bottom-tier
civilization
on Mediterranean maps.
Persia has strengths, just not too effective on a Mediterranean
map. Their 30% hunting bonus cant be utilized on a map that
players primarily use only one food source on land in Stone Age
before fishing boats bear the burden of being the sole food gatherer.
Persias economy doesnt get any help in Bronze missing
the wheel. Persia must rely on Composite Bowmen, Stone Throwers,
and Cavalry, all of which have no bonuses. This leaves an uphill
battle to compete against the elite civilizations. Chances are great
that Persia will never live to use their 50% faster elephants and
dominate the sea with Triremes having a 50% faster rate of fire.
Choson can be referred to as a watered down Roman civilization.
Whatever Choson can do, Roman can do better. Choson has no early
economic bonus and only a +2 Tower range to help them up to Iron.
Their Bronze Age army is cavalry with no nobility, and Imposite
Bowmen and Stone Throwers with no advantage. It is hard for the
30% cheaper Priest to be utilized in the Bronze Age where Archers
and Stone Throwers dominate. If they are still alive in Iron,
Longswordsmen
and Legion with +80 hit points complimented with Balista Towers
can me fun to play, but cant compete with the Scythe,
Elephants,
and Catapults.
Carthaginian is a great death match civilization. However on a
random map they really struggle. Mediterranean is no exception for
them. Their Academy and elephants have 25% more hit points. What
they gain in having strong Hoplites in Bronze, they lose by not
having Composite Bowmen or Chariot Archers. No economic bonuses
and no military bonus that can change battlefield until Iron Age
generally means an early exit for Carthaginian on Mediterranean
maps. Get in the fast transports and play hide and seek with the
elite civilizations could be fun.
Greek rests at the bottom. At least Carthaginian gets Improved
Bowman in Bronze Age. Greek has nothing to look forward to when
going from the Tool Age to the Bronze Age. There is a slim chance
that Greek can live to see their strong Iron Age, and that is if
they do their business in Tool Age. War Ships move 30% faster, but
usually that does nothing in terms of winning the sea. Greek players
should lobby Yamato and Minoan opponents for death match settings
in game setup.
Summary:
Minoan- second best economy, second best navy, and second best
Iron Age makes em #1.
Yamato- best navy in the game. Must rise up and win before Iron
against Minoan and Hittite players.
Hittite- third best navy, best Iron Age, best Stone Thrower/Chariot
Archer combo makes them tough.
Shang- best economy, most versatile Tool and Bronze Age. Navy and
Iron Age lower them to #4.
Macedonian- hidden strength of Hoplites must be utilized early to
beat the big boys.
Egyptian- great Chariot Archers and Scythe. Formidable navy and
tech tree.
Assyrian- among the elite on most other maps. Great Chariot Archers.
Lacks navy and Iron Age.
Phoenician- pre-patch had them fighting up with #1-2, today
theyre
a mid-tier civilization.
Palmyran- if they can keep up in early Stone they can compete with
anyone. Big If.
Roman- building bonus helps early. What to do in Bronze so they
can be dominant in Iron?
Babylonian- great tech tree. Bonuses are defensive in a game that
you must be offensive.
Sumerian-poor mans Hittite. Lack of navy and economic bonuses
puts them down here.
Persian- hunting bonus doesnt help much. Great Triremes and
Elephants If they get to Iron.
Choson- Towers and infantry arent effective till late Iron.
Must rely on Infantry in Bronze to live.
Carthaginian-simply worse than all of the above. Improved Bowman
boosts Carthage past Greek.
Greek- here come the axers, scouts, and slingers.
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