The Villagers are 30% faster. That's good for exploring and
all resource gathering that involves walking, like woodcutting,
hunting and possibly shore fishing. Because this bonus works
right from the start of the game Yamato is one of the fast
civilisations. The increased Villagers' speed is also good
for running from enemy attacks (including lions; remember
that military units are slightly faster than other Villagers).
It's also good on small maps with little wood (there's less
need for pitting every few tiles).
Yamato gets all Market technologies, so you can continue increasing
the Villagers' output so that the bonus works until the end
of the game. Yamato is gold dependent.
Weak Temple. There's no chariotry to counter enemy priests
do you'll have to rely on archery or the cheap Stable units.
Yamato gets cheap Stable units and Horse Archers (they cost
25 % less) and all of them are fully upgradable. This bonus
gives Yamato a fearful and fast army, but in ROR you have
to be wary of counters by Camels and in AOE Assyria is a terrible
enemy. For that reason you'll have to train other units as
well. The navy is one of the best in the game because all
ships have 30 % more hitpoints. On the other hand Yamato misses
The infantry is poor but at least it gets most technologies
(except Tower Shield). Slingers get all Iron Age attack upgrades
and good shielding.
The Academy units are good.
The archery units get full range and all technologies.
The cheap Scouts are very good for reconnaissance. They're
also the only fast units with good line of sight before the
Yamato has poor Siege weapons in Iron (only STs) but they
get all technologies.
Yamato must do without Fortification and Guard Towers, but
towers get all technologies.
Best in Age(s):
Excellent, good rush civ.
If you like horses, this is the civ for you. If you don't,
it still is. This is a great civ for beginners because it
isn't hard to see what units you should use. The CP is slow
and generally doesn't attack with a land army before the Bronze
Age. They're awful enemies on water maps due to their strong
Can rule RM if you're fast with them. Cheap Cavalry make them strong
against anyone, but they lose out badly in Iron with poor siege and
Ranking: 12th (joint)
Description: The king of the HHA rush because each HHA
costs 16 less gold meaning they simply can keep them coming
a lot quicker. Quick villies means forward building all
over the place. Yes, you can take over the whole map with
archery ranges. Like the Choson player building barracks,
build archery ranges EVERYWHERE.
Multiplayer: Practice a lot. (Where have you heard that
one before?) If you can pull of a 50+ HA rush in 4 mins
you will be a force to be reckoned with. HHAs are like quick
ballistas, mow everything down like a machine gun. But you
must make sure you don't get brought into a mid game cat
war. You haven't got much else except the HHA. No cat, no
ele no BT.
Best when: You can pull off a 50+ HA rush in less than
to beat Minoan 1v1 with Yamato