 Heavens Reference
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Phoenicia
Economy:
Phoenicia gets a +3 wood carrying and +5 % woodcutting rate
(pre-patch: 30 %) bonus. Though this seems to be a really
good bonus - you don't need stone (Babylonia) and gold (Egypt)
in the Stone Age but you always need wood - the problem is
that the carrying bonus doesn't give much of an advantage
considering that most trees yield 40 wood - so the Villagers
still have to walk a lot. With 75 wood stragglers and the
forests with many 75 wood trees in ROR the bonus helps a lot
though.
Before the patch Phoenicia was really fast, with the patch
it's not spectacular. All important Market technologies are
available.
No Architecture - no faster building, no extra hit points
for buildings. That's a disadvantage for a Wonder strategy.
Religion:
All Temple technologies are available. Phoenie can counter
enemy Priests with Chariots and CAs.
Military:
Phoenicia gets cheap Elephant Archers and War Elephants (they
cost 25 % less) and the Cat Trireme and Juggernaught get a
+65% fire rate bonus. The wood bonus gives Phoenie more ships
and units requiring wood, mostly archery of course.
All Barracks units are available but with poor Iron Age Pit
technologies. The Academy units are reasonable, but weakened
in Iron for the same reason.
The archery is good - it gets all technologies except good
armour. There are no Horse Archers.
Phoenicia gets reasonable Stable units, but they're weakened
in Iron by lack of Pit technologies.
Poor Siege weapons - only STs are available but with all
technologies.
Phoenicia gets all walls and towers at full range and all
technologies - but no Architecture to speed up building them.
Excellent navy, the wood bonus gives them many ships (at full
range). Great Catapult Trireme and Juggernaught.
Best in Age(s):
All.
RM Ranking:
Reasonable.
Single Player:
A really strong civ for the human player; the CP is generally
quite amazingly slow. However, once they're in Bronze they
can be nasty enemies, attacking with a combo of CAs, compies
and hordes of Priests. The only mistake you can make with
them is being over-confident.
Multi Player:
Not everyone's first choice, but better than Greece or Persia.
DM Ranking:
Score: 55%
Ranking: 12th (joint)
Description: Terribly overrated land DM civ. Probably the
only civ that has this title. Their ele bonus really doesn't
help because the key to an ele rush is to attack early when
resources aren't the problem. If you still depend on eles
when resources are getting low, then cats will be out killing
them. Can't see much else to help poor Phoenicia. Like Macedon,
once the ele rush is finished, you are virtually dead.
Multiplayer: Must rush quickly with eles but unlike Persia,
you don't have a little bonus to make sure that it will
or an insurance policy like Hittite or Carthage. You have
to be near victory after the first rush, meaning you can't
hit other eles or attack late and meet cats.
Best when: You are playing a siege dependant civ.
Strategies:
The
Phoenician Tool Archer Rush in AOE
Phoenician: A Guide for Better Play
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