Ships, including FBs, cost 30% less - an important advantage
on any water map but extremely important on the smallest ones
where wood is in short supply.
Farms give +75 food - this makes farming less unprofitable.
It also means less micro-management.
All Market technologies are available. Minoa is slow (according
to some: fast) and gold dependent.
Poor Temple technologies. The best counter for enemy Priests
is of course the super compie.
The Composite Bowman has +2 range and gets all technologies
and armour. This is a really great unit but it's wrong to
rely on compies only. Minoa has a very narrow technology tree.
The only mounted units are Cavalry, Camel Rider and Scout.
What units they get are excellent however - they get all technology
upgrades you can wish for.
The infantry is good - it gets almost all units and all Pit
technologies. Slingers get all technologies and shielding.
The Academy units are great. And they can actually do something
useful if you use your compies to cover them. A drawback is
that there's only one fast unit with good line of sight: the
There are no fast archers, no CAs. If you learn to mass and
micromanage your compies you won't miss 'em though. All Siege
weapons are available with all upgrades.
No Fortification and no Guard Towers. Otherwise full range
and all technologies.
Ships cost 30% less - it makes Minoa one of the great naval
powers. The war ships get full range and all technologies.
Best in Age(s):
Late Bronze, Iron.
This is the civ where I soon learned that it pays to build
several Archery Ranges. The only mistake you can make with
them is that you forget to train other units as well. On water
maps the CP enemy can be a pest, building Scout Ships all
day. The ally is often passive. Funny thing is that in many
games I never saw the CP research compies - even when Minos
hits Iron Age they're often stuck with impies.
Minoa can hold their own in RMs if you get the Impie and Compie
quickly and back them up with siege. Massed compies eat CA rushes.
The Priests are awful but it's worth having a few for healing. Siege
Description: This civ is a virtual clone of Greece in DM,
it loses the Ballista Tower dooming its heavy siege dependant
You will never recover if you are attacked. The Priests won't stop
an AE rush although good Centurions will if you are lucky. Looks like
its plan for siege and hope.
Multiplayer: A really tough civ to master. You are going to
have to hope for the best and build phalanxes first then bring
out your siege. Hopefully, the opponents AE rush was stopped
by you phalanxes/cents.