Villagers get + 20 % gold mining - that means they gather
gold faster and can carry more. Egypt has most Market technologies
(and it doesn't really need what it can't get). It's slow.
Priests have +3 range and all Temple technologies are available.
On top of that Egypt has Chariots and CAs with extra hit points
to counter enemy Priests.
The best military units of Egypt are their Chariots and CAs
with +33 % hitpoints and Nobility who get all upgrades (and
their Priests with all technologies). They should balance
the poor infantry (nothing beyond the Short Swordsman) and
siege weapons (only STs).
The infantry is pretty awful - only Short Swordsmen and without
piercing armour. But then Egypt can do without infantry from
Bronze onwards - so who cares? There are good Slingers with
most Iron Age upgrades, but no Siegecraft and no extra shielding.
The Academy is bad too - again: Egypt doesn't need infantry
so who cares?
The archery is good with full range and all technologies including
Chain Mail - Egypt only doesn't get the Horse Archer - well,
it can convert them, no problem.
Egypt doesn't get any Cavalry but it can convert those too.
Poor siege weapons - there are only Stone Throwers here with
extra range in Iron.
Egypt has all walls and all Towers, full range and Alchemy.
The navy is nothing special but they do get everything.
Best in Age(s):
Bronze and Iron.
Not a bad civ.
A reasonable civ for humans, reasonably stable when done by
the CP. Rather good as allies. It is generally wrong to rely
on their Priests only. In a nomad start you can try to use
only Priests and build an army by converting enemy units.
As CAs are so popular in RMs Egypt can hold its own comfortable
here, they effectively get a nobility bonus without having
to research it. In iron they can be strong but unless you
are very good with them you will lose to civs with better
Egypt are thought to be the best civ for a 3v3 DM. The reason
is they aren't gold dependent and they can carry on pumping
those scythes. Without AE or any siege, however, they are
crippled by helepoli.
Description: A relatively good DM civ but has one great Achilles
heel. They're the one of the few civs who can rush with scythes
successfully and who are not gold dependant even though they
have the gold mining bonus. However, heles and towers massacre
Multiplayer: If you face a tower and hele combo (like Carthage)
you will be dead within 10 mins. The only advice I can give
is rush in waves of scythes and use STs and priests to deal
with pesky heles and towers. You can also try eles but with
the AE upgrade you really have to rush those to have any effect.
Best when: You are up against a civ with heles or ballista