The Assyrian Villagers are 30% faster. That's good for exploring
and all resource gathering that involves walking, like woodcutting,
hunting and possibly shore fishing. Because this bonus works
right from the start of the game Assyria is one of the fast
civilisations. The increased Villagers' speed is also good for
running from enemy attacks (including lions; remember that military
units are slightly faster than other Villagers). It's also good
on small maps with little wood (there's less need for pitting
every few tiles).
Assyria gets all Market technologies, so it can continue increasing
the Villagers' output and your bonus works until the end of
Assyria doesn't get Architecture - and therefore no faster building,
no extra hit points for buildings. That's a big disadvantage
for a Wonder strategy.
Assyria gets all Temple technologies. There are no bonuses for
the Priests though. Enemy Priests can be countered by Chariots
Assyria's best military units are of course the archers with
their increased fire rate. On the other hand Assyria doesn't
get Alchemy, impies, compies, the Elephant Archer and the Heavy
Horse Archer. Its other land units are okay and until the Iron
Age their only disadvantage is the lack of Nobility (which probably
helps most against siege weapons anyway). Keeping up with civs
producing compies by the dozen may be a problem though - CAs
cost lots of wood. In the Iron Age the army is weakened by the
lack of Chain Mail and most Government Centre technologies.
The infantry (with all swordsman upgrades available) is weakened
in later ages by lack of piercing armour and Chain Mail. The
lack of Slingers is a severe handicap for two reasons: Slingers
are cheap siege units with their increased attack against buildings.
They also weaken the Bowman rush. The Academy units are hardly
worth getting but that's not important here anyway.
All Cavalry upgrades are available but without Nobility. Assy
doesn't get scythes in ROR.
All Siege weapons are available but they have limited range
Assyria gets all walls and towers but without Architecture building
lots of them is a time consuming business.
The navy is nothing special. In AOE the Iron Age navy is weak
- after all the cat trireme and upgrade is missing here.
Best in Age(s):
Stone, Tool and Bronze. The lack of most Government Centre
and some strong Iron Age units makes Assy relatively weak in
Iron when other civs get there too. It's a good rush civ because
of its strong early ages.
Very strong civ in AOE.
Good civ for the human player; played by the CP they are often
quite slow. A CA rush (you won't often see that carried out
by the CP) can be so devastating that you'll learn not
to use it because it finishes the game before it really starts.
In ROR Assy must confront enemy Slingers. If you're slow to
Tool and Bronze your best bet is to rely on Axemen to counter
Slingers and wait with building an Archery Range until you're
They tend to rule on all maps except islands. Their CA rush
is notorious, with faster rate of fire than anyone else and
the fact they only cost food and wood.
If you don't get killed in the first few minutes by elephants,
then you should be able to bulldoze everything else with siege.
However they lack engineering which is fatal when facing other
Description: The second worst DM civ around. Lacking eles, scythes,
engineering and alchemy. This means it is vulnerable at the
start of a DM and has weak siege, especially against other siege.
Also their towers do 1 less damage.
Multiplayer: If you want to challenge use this civ, just don't
expect to get very far, as you first need to hold out till your
siege weapons come out. Then you need to deal with the loss
of engineering. Tough civ to play.
Best when: You are up against a civ who lack the ele and the